Press Release
SplutterFish Announces Worldwide Availability of Brazil r/s V2 Pre-Release
Latest Version of Brazil r/s Again Raises the Bar for Artist-Friendly, High-Performance Rendering
Seattle, WA (Feb. 28, 2007) -- SplutterFish, developers of the award-winning Brazil Rendering System for 3ds Max, is pleased to announce Pre-Release availability of Brazil r/s V2, the highly anticipated successor to their ground breaking high-end 3D rendering package. This Pre-Release version is a feature complete, production tested, late stage beta, and is available for purchase now.
Brazil r/s is a complete 3D rendering toolkit designed to fit the needs of every computer graphics artist. Whether new to Brazil r/s or not, artists can now experience the ultimate level of flexibility, reliability, control and performance in rendering. Seamless integration into 3ds Max, including complete 3rd party plugin support, allows the artists to use the tools they are already familiar with, making the switch to Brazil r/s an easy transition.
Brazil r/s V2 Highlights
Some of Brazil r/s V2's newest features include: 3D motion blur, render time displacements, irradiance caching, render-to-texture, and many more exciting tools and enhancements. Under the hood, there is new sophisticated memory management, data caching, and other system improvements that make Brazil r/s V2 able to handle just about anything you can throw at it -- all with incredible speed increases that simply blow away the competition.
"Brazil r/s V2 is the culmination of a conscientious system-level redesign that focuses on the long term vision of Brazil r/s and rendering technology in general," said Scott Kirvan, CEO of SplutterFish. "We retooled our development processes and deployment infrastructure, and partnered with 3rd party integrators to develop a versatile, cross-platform rendering API. Intensive beta testing has confirmed that our strategy was sound, enabling us to quickly add stable, new features system-wide. We now expect explosive growth going forward and our new licensing options will facilitate more frequent updates as we add exciting new features for Brazil r/s artists."
Brazil r/s V2 -- Production Proven
In the CG marketplace, it can be difficult to differentiate between renderers. Some lack important tools, are too complex to use naturally, or they are simply unstable and difficult to control. Many try to boast speed while compromising image quality, compatibility and predictability. Brazil r/s is designed to higher standards. It has always been developed and beta tested in real production environments, being sensitive to the needs of real, working artists. In fact, Brazil r/s V2 already boasts several high-profile projects, including the recent blockbuster, Superman Returns.
Pricing and Availability
SplutterFish introduces Basic and Professional Editions of Brazil r/s to better address the diverse licensing needs of studios large and small, renderfarms, and everyone from hobbyists to serious rendering professionals. The Pre-Release is available now, with the Basic Edition starting at $795 and the Professional Edition starting at just $995. Please visit splutterfish.com for more details on the Brazil r/s Pre-Release as well as the complete list of Brazil r/s authorized resellers.
About SplutterFish
In 2000, SplutterFish rocked the CG world with the launch of its fully-integrated renderer, Brazil r/s (codenamed Ghost), breaking barriers and bringing production viable, high-end GI and raytracing to the desktop. Since then Brazil r/s has become the gold standard for production rendering in 3ds Max. Brazil r/s is well known for its comprehensive, flexible and controllable toolset, unparalleled reliability, and of course, its uncompromising image quality.
Media Contact :
Connie Jacobs/SplutterFish
contact@splutterfish.com
310-822-3337
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Brazil Rendering System is a trademark of SplutterFish, LLC. All other trademarks contained herein are the property of their respective owners.