About Us...
Introduction
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Andrew Harron
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SplutterFish's presense in the CG industry dates back to late 2000, when they were the first to demonstrate the viability of affordable, easy to use global illumination rendering tools on the desktop. Prior to that, high-end rendering was limited to those with custom renderers and extreme computing power, or relegated to the most expensive and difficult to use renderer's in the industry. SplutterFish's flagship product, Brazil r/s (codenamed, "Ghost" at the time), showed that desktop high-end rendering and GI was not only viable, but attractive, and usable by 3d artists everywhere. Brazil r/s was quickly adopted by A-List studios for visual effects and film rendering, and has since been adopted by many of the world's top architects, designers, and CG artists. SplutterFish has grown into a company with a steller reputation for quality products and top-notch support, and Brazil r/s has continued to break new ground and establish itself as an industry leading 3d renderer. Now with the introduction of Brazil r/s V2, SplutterFish continues that tradition and is expanding development towards artists that use even more applications and in even more fields of discipline.
Our Products
SplutterFish's flagship product, Brazil r/s, is a rendering API with current implementations in 3ds Max, Rhinocerous 3D, Maya, and as a standalone version. Only the 3ds Max version is available commercially at this time, while the Rhino 3D version is available in open beta through McNeel and Associates. Custom contract code development is not something that SplutterFish solicits, but we will do custom development in some cases. Periodically SplutterFish takes on other 3d related projects which are usually released as free products or licensed to other parties.
Research and Development
SplutterFish prides itself in it's role as an innovator in the computer graphics industry, and as a developer that considers itself a champion of the 3d community. Along with the development of our rendering technology, we commonly work towards the acceptance and adoption of standards like OpenEXR and we go to great lengths to develop supporting software and provide those tools to the community in the most effective way possible.