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  #51  
Old 18-Dec-2009, 10:02 PM
alexkelley alexkelley is offline
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Quote:
Originally Posted by zemmuonne View Post
Just to revamp a bit the thread - Alex, any news for us? How's going the staffing up process? Have you got any indicative date when we could have some more news?
We've just taken our first step - we're pulling licensing tasks from support. Naturally Richard will continue to manage support, but licensing is being assigned to someone else within Caustic. As a result, you should see more support posts, etc from Richard. I'll be handling any threads related to sales, marketing, product management.

-Alex
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  #52  
Old 19-Dec-2009, 09:57 AM
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RichardAnnema RichardAnnema is offline
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Quote:
Originally Posted by alexkelley View Post
we're pulling licensing tasks from support. Naturally Richard will continue to manage support, but licensing is being assigned to someone else within Caustic.
I was just asked how the above affects license requests, etc.

At this time there's no change - you can still go through the Authorization Wizard on your Account and if that gives you troubles or there are special circumstances, just write to auth@splutterfish.com as you have in the past.

If/when the exact details change, we'll make a separate post on it
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Last edited by RichardAnnema : 19-Dec-2009 at 09:58 AM. Reason: EasyGestures inserted itself into the post - how odd
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  #53  
Old 27-Jan-2010, 04:54 PM
Gavin Greenwalt Gavin Greenwalt is offline
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Quote:
Originally Posted by Alex - December 2009
We will give the details of this product in a formal announcement next month.
Tick tock tick tock.
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  #54  
Old 29-Jan-2010, 03:00 PM
alexkelley alexkelley is offline
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The beta program for our cross platform ray tracing API will start within the next couple weeks. We're working with a small group of developers first, so that we fully understand and insure that everyone has a good experience with it. Then we will formally announce and allow any developer to try it.

-Alex
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  #55  
Old 29-Jan-2010, 04:36 PM
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PiXeL_MoNKeY PiXeL_MoNKeY is offline
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Thanks for the update on the API testing Alex, but I think most users here are looking for information specific to Brazil.

-Eric
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  #56  
Old 29-Jan-2010, 05:52 PM
alexkelley alexkelley is offline
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Thanks Eric. They're all intertwined. While mostly favorable to Brazil, you may have read the 3D World article http://www.3dworldmag.com/page/3dwor...y_need_another that mentioned one of Brazil's weakness was no SDK. The Caustic ray tracing API is the fundamental component necessary for us to finally address this issue.

-Alex
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  #57  
Old 29-Jan-2010, 07:01 PM
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PiXeL_MoNKeY PiXeL_MoNKeY is offline
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I have seen the issue, and the article. That is good to hear. Any more information like this that you could share would be valuable to us existing, and future, Brazil customers.

-Eric
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  #58  
Old 29-Jan-2010, 08:25 PM
Gavin Greenwalt Gavin Greenwalt is offline
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Does imply that we'll be able to write CausticGL shaders by hand and Brazil will render them in Max?
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  #59  
Old 08-Feb-2010, 09:30 AM
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I have seen the article in 3dworldmag today - nothing to get excited about imo, you see this kind of articles pop out every now and then.
Something I'd certainly get excited about though is that announcement regarding Brazil and the direction it will take in the future. Please, don't forget us.
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  #60  
Old 08-Feb-2010, 12:10 PM
matt chandler matt chandler is offline
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I dont think we will be forgotten. THough i am increasingly concerned about the future of Brazil and its implentation as a rendering engine.
Is there a major development/conpany direction which will happen to splutterfish/caustic?
Im about to invest in more licenses but concerned about developmetns adn support over teh coming year
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